Geneva increases the science output of all cities by 15% while at peace, and Fez grants a small boost in science every time the player spreads their religion to a new city. Some even have useful Suzerain bonuses that can help depending on the play’s play-style. City-States that specialize in science can help with research, so prioritize sending envoys to them. If the player founds a religion and is seeking a science victory, they should definitely try out these beliefs if they have yet to be chosen.
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A few religious beliefs provide science yields, namely Cross-Cultural Dialogue, which provides +1 science for every foreign follower, Stewardship, which provides each Campus with +1 science, and the Wat worship building, which yields +2 science when built. Outside of campuses, there are several other ways a player can rack up Science. Because all unique districts are built 50% quicker, the Mayan and Korean civilizations can produce science at much quicker rates. The more of a certain district the player builds, the more expensive its production cost is. Another reason these unique campuses are powerful is because of how easily they are built. Korea’s Seowon does not benefit from adjacency bonuses but will always yield +4 science when built, while the Mayan’s Observatory gains adjacency from farms and plantations. 2 of the best Science civilizations in the game, Korea and the Maya, do well because their campuses are their unique districts. Netherlands and Australia gain unique adjacency bonuses on their campuses, for being adjacent to rivers for the former, and being placed in high appeal tiles for the latter. Other civilizations have strong science yields thanks to the bonuses they get to campuses themselves. Arabia has more noticeable gains, as they obtain +1 science for every foreign city following their religion, and 10% more per city if it’s built their religion’s worship building. While strong, they should be used in conjunction with Campuses, as they yield more science in the long run as they unlock more buildings. To start, the Sumerian’s Ziggurat improvement yields +2 science and is unlocked early. Building up Science in Civilization 6Ĭertain Civilizations gain bonuses to science, making them prime candidates for Science Victories. When settling cities, look for mountainous locations and jungles so campuses yield as much science as possible. Unlocked after researching the Writing technology, campuses gain +1 science for every adjacent mountain, +1 for every 2 rain-forest tiles and districts, and +2 for adjacent geothermal fissures and coral reef.
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Campus districts are the primary method of increasing a civilization’s science yield. Building up enough science per turn is important for reaching these necessary techs as soon as possible. Science is used to research new technologies, and all of the techs required to launch a rocket to Mars are very far along in the tech tree. The most important aspect of a Science Victory in Civilization 6 is to generate as much Science as possible.
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Related: Civilization 6: Best Leaders for New Players (& How to Use Them) Important Note: This guide will include aspects from all of Civilization 6’s expansions, not just those in the base game. Below are tips and tricks for extending the reach of the player's civilization beyond the stars.
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There are many steps towards reaching this goal that players must consider, from where they should settle cities to where they should invest their resources. Science victories are one possible way to win a game of Civilization 6, accomplished by launching a colony to Mars.